

Read my Forbes blog here.Related: Dragon Age: Who Are the Antivan Crows?


Greg Tito's thoughts and comments over at The Escapist.įollow me on Twitter or Facebook. John Walker's somewhat more cynical thoughts on the game over at Rock Paper Shotgun. Mitch Dyer's preview and impressions at IGN. I'm a sucker for anticipation, for the journey toward something, even if in the end it fails to live up to expectations. Sadly, we won't know whether I'm right or whether my hope will be crushed under heel for another year. Many of the right ideas seem to be at play here, and the developers seem to have both the time and resources and the right ideas to make a good game and maybe even a great one. I'm wary of over-promises and big ambition from a studio who obviously has the talent but doesn't always deliver. Everything I've seen lately about this game looks terrific, ambitious, and gorgeous. Maybe that's true, but my hopes are high no matter. BioWare, people say, simply can't be trusted to come through anymore. I am told on a regular basis not to get my hopes up for this new Dragon Age entry.

The game will be built using new tech, but old ideas, with the producers of the game saying things about how they want to return to a sense of vastness, and to games like Baldur's Gate, which earned BioWare the passionate fan base it has today-the fan base, I should point out, it stands to lose after mucking up Dragon Age II and the ending for Mass Effect 3. A low bar to cross, sure, but still impressive. One besieged town takes up more total area than the entirety of DA2. The game will have been in development for years by the time it comes out in Fall of 2014-fully a year later than originally planned.Ī more robust dialogue wheel will let you know essentially what your dialogue choices will do-or rather, how they will play out in a vague but important way-rather than surprise you entirely.Īnd the game is simply huge. That time table proved a serious disaster for the studio.ĭragon Age Inquisition is a whole different story. Newly acquired developer, BioWare, suddenly found itself working under the tight controls of Electronic Arts, a company built on the back of yearly-released sports games. A big part of the problem with Dragon Age II was the fact that the game was rushed and rushed badly.
